My 15 years experience designing user interfaces for web, kiosk, DVD, projection, performance, children's museums, visitors centres, mobile phones, smartphones and desktop applications permits me to speak with reasonable hands-on experience of UI design.
More than that, I built my first computer in 1980 and played coin operated video games and concoles through the 80s and early 90s: I've watched User interfaces develop since programming COBOL on college mainframes and BASIC on home computers. I've been sat in front of a computer for an awful long time.
With UX I'll I'm less academically qualified: I have also worked back line tech in music and venue management, organising events and festivals, promotional campaigns and a huge amount of print and packaging design. In otherwords, I've been working close to consumers and attempting to anticipate their needs for 20 years now. User experience as a subject for me has really come from a process of learning my trade, and how to best make a given form of enterprise effective in a communications medium.
I spend an awful lot of time around user interfaces, and obsess about how to optimise them. Most of what I'm responsible for is the pixels, but I've got a lot to say in the bits that aren't made of pixels.
That should work for now as an explanation. It's a bit sick-in-mouth talking about my career - but from the brief runthrough there you should have an idea that I'm an extremely experienced and competent interactive designer who has worked in a very broad swathe of channels. You should hire me.
More than that, I built my first computer in 1980 and played coin operated video games and concoles through the 80s and early 90s: I've watched User interfaces develop since programming COBOL on college mainframes and BASIC on home computers. I've been sat in front of a computer for an awful long time.
With UX I'll I'm less academically qualified: I have also worked back line tech in music and venue management, organising events and festivals, promotional campaigns and a huge amount of print and packaging design. In otherwords, I've been working close to consumers and attempting to anticipate their needs for 20 years now. User experience as a subject for me has really come from a process of learning my trade, and how to best make a given form of enterprise effective in a communications medium.
I spend an awful lot of time around user interfaces, and obsess about how to optimise them. Most of what I'm responsible for is the pixels, but I've got a lot to say in the bits that aren't made of pixels.
That should work for now as an explanation. It's a bit sick-in-mouth talking about my career - but from the brief runthrough there you should have an idea that I'm an extremely experienced and competent interactive designer who has worked in a very broad swathe of channels. You should hire me.
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